Items
171 items across 5 tiers.
Tier I
800 soulsWeapon
Close Quarters
Weapon Tier I 800 souls
Deal additional Weapon Damage when in close range to your target.
Extended Magazine
Weapon Tier I 800 souls
Headshot Booster
Weapon Tier I 800 souls
Your next headshot against an enemy Hero deals bonus weapon damage.
High-Velocity Rounds
Weapon Tier I 800 souls
Monster Rounds
Weapon Tier I 800 souls
Rapid Rounds
Weapon Tier I 800 souls
Restorative Shot
Weapon Tier I 800 souls
Your next bullet will heal you based on what target you hit.
Vitality
Extra Health
Vitality Tier I 800 souls
Extra Regen
Vitality Tier I 800 souls
Extra Stamina
Vitality Tier I 800 souls
Healing Rite
Vitality Tier I 800 souls
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Melee Lifesteal
Vitality Tier I 800 souls
Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Rebuttal
Vitality Tier I 800 souls
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
Sprint Boots
Vitality Tier I 800 souls
Spirit
Extra Charge
Spirit Tier I 800 souls
Extra Spirit
Spirit Tier I 800 souls
Golden Goose Egg
Spirit Tier I 800 souls
Gain souls over time, as long as you are alive.
Mystic Burst
Spirit Tier I 800 souls
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Mystic Expansion
Spirit Tier I 800 souls
Imbue an ability to increase its range and effect radius.
Mystic Regeneration
Spirit Tier I 800 souls
Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.
Rusted Barrel
Spirit Tier I 800 souls
Target an enemy to reduce their Fire Rate and Bullet Resistance.
Spirit Strike
Spirit Tier I 800 souls
When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist. Cooldown is 2x longer for Light Melee hits.
Tier II
1,600 soulsWeapon
Active Reload
Weapon Tier II 1600 souls
While reloading, pressing {g:citadel_binding:'Reload'} during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
Fleetfoot
Weapon Tier II 1600 souls
Intensifying Magazine
Weapon Tier II 1600 souls
Increases Weapon Damage as you continuously fire your weapon.
Kinetic Dash
Weapon Tier II 1600 souls
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
Long Range
Weapon Tier II 1600 souls
Deal additional Weapon Damage when beyond a minimum distance from your target.
Melee Charge
Weapon Tier II 1600 souls
Your next Heavy Melee attack against an enemy deals increased damage.
Mystic Shot
Weapon Tier II 1600 souls
Your next bullet deals bonus Spirit Damage.
Opening Rounds
Weapon Tier II 1600 souls
Your attacks have additional Weapon Damage against enemies above 50% health.
Recharging Rush
Weapon Tier II 1600 souls
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
Slowing Bullets
Weapon Tier II 1600 souls
Your bullets build up a Movement Slow on enemies.
Spirit Shredder Bullets
Weapon Tier II 1600 souls
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
Split Shot
Weapon Tier II 1600 souls
Make your weapon fire multishot. Hitting more than one Hero per attack will grant a stacking weapon damage bonus. Targets can only be hit once per multishot.
Stalker
Weapon Tier II 1600 souls
Dealing weapon damage at close range opens a wound and grants you bonus move speed. Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.
Swift Striker
Weapon Tier II 1600 souls
Titanic Magazine
Weapon Tier II 1600 souls
Weakening Headshot
Weapon Tier II 1600 souls
Landing a Headshot on Heroes reduces their Bullet Resist.
Vitality
Battle Vest
Vitality Tier II 1600 souls
While you are above 65% health, gain weapon damage and bonus fire rate.
Bullet Lifesteal
Vitality Tier II 1600 souls
Debuff Reducer
Vitality Tier II 1600 souls
Reduces the duration of all negative effects applied to you.
Enchanter's Emblem
Vitality Tier II 1600 souls
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
Enduring Speed
Vitality Tier II 1600 souls
Reduces the effect of enemy Move Speed penalties.
Guardian Ward
Vitality Tier II 1600 souls
Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Healbane
Vitality Tier II 1600 souls
Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
Healing Booster
Vitality Tier II 1600 souls
Increases the effectiveness of your healing.
Reactive Barrier
Vitality Tier II 1600 souls
Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.
Restorative Locket
Vitality Tier II 1600 souls
Return Fire
Vitality Tier II 1600 souls
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
Spirit Lifesteal
Vitality Tier II 1600 souls
Spirit Shielding
Vitality Tier II 1600 souls
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
Weapon Shielding
Vitality Tier II 1600 souls
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
Spirit
Arcane Surge
Spirit Tier II 1600 souls
When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.
Bullet Resist Shredder
Spirit Tier II 1600 souls
Reduces Bullet Resist on enemies when you deal Spirit Damage.
Cold Front
Spirit Tier II 1600 souls
Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
Compress Cooldown
Spirit Tier II 1600 souls
Imbue an ability to reduce its Cooldown.
Duration Extender
Spirit Tier II 1600 souls
Imbue an ability to increase its Duration.
Improved Spirit
Spirit Tier II 1600 souls
Mystic Slow
Spirit Tier II 1600 souls
When the target takes Spirit Damage, they have their Move Speed reduced.
Mystic Vulnerability
Spirit Tier II 1600 souls
When an enemy takes Spirit Damage, they have their Spirit Resist reduced.
Quicksilver Reload
Spirit Tier II 1600 souls
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
Slowing Hex
Spirit Tier II 1600 souls
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Spirit Sap
Spirit Tier II 1600 souls
Target an enemy to reduce their Spirit Resist and Spirit Power.
Suppressor
Spirit Tier II 1600 souls
When you deal Spirit Damage to enemies, you also reduce their Fire Rate.
Tier III
3,200 soulsWeapon
Alchemical Fire
Weapon Tier III 3200 souls
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.50% less effective vs non-heroes.
Ballistic Enchantment
Weapon Tier III 3200 souls
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
Berserker
Weapon Tier III 3200 souls
Your Weapon Damage increases as you take sustained damage.
Blood Tribute
Weapon Tier III 3200 souls
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Burst Fire
Weapon Tier III 3200 souls
Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.
Cultist Sacrifice
Weapon Tier III 3200 souls
Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.
Escalating Resilience
Weapon Tier III 3200 souls
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Express Shot
Weapon Tier III 3200 souls
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Headhunter
Weapon Tier III 3200 souls
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
Heroic Aura
Weapon Tier III 3200 souls
Provides Bullet Resist to nearby friendly units.
Hollow Point
Weapon Tier III 3200 souls
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
Hunter's Aura
Weapon Tier III 3200 souls
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
Point Blank
Weapon Tier III 3200 souls
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
Sharpshooter
Weapon Tier III 3200 souls
Deal additional Weapon Damage when beyond a minimum distance from your target.
Spirit Rend
Weapon Tier III 3200 souls
Tesla Bullets
Weapon Tier III 3200 souls
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Toxic Bullets
Weapon Tier III 3200 souls
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
Weighted Shots
Weapon Tier III 3200 souls
Your bullets build up a Movement Slow on enemies.
Vitality
Bullet Resilience
Vitality Tier III 3200 souls
When below 50% health, gain additional Bullet Resist.
Counterspell
Vitality Tier III 3200 souls
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
Dispel Magic
Vitality Tier III 3200 souls
Fortitude
Vitality Tier III 3200 souls
After not taking damage for a period, gain health regen.
Fury Trance
Vitality Tier III 3200 souls
Healing Nova
Vitality Tier III 3200 souls
Heal yourself and nearby allies.
Lifestrike
Vitality Tier III 3200 souls
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.
Majestic Leap
Vitality Tier III 3200 souls
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster. Cannot be used for 5s if attacked by enemy Hero.
Metal Skin
Vitality Tier III 3200 souls
Become immune to bullets.
Rescue Beam
Vitality Tier III 3200 souls
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
Spirit Resilience
Vitality Tier III 3200 souls
When below 50% health, gain additional Spirit Resist.
Stamina Mastery
Vitality Tier III 3200 souls
Trophy Collector
Vitality Tier III 3200 souls
Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.
Veil Walker
Vitality Tier III 3200 souls
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
Warp Stone
Vitality Tier III 3200 souls
Teleport straight ahead, gaining Bullet Resist.
Spirit
Decay
Spirit Tier III 3200 souls
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
Disarming Hex
Spirit Tier III 3200 souls
Disarms enemy target and reduces their Bullet Resist.
Greater Expansion
Spirit Tier III 3200 souls
Increases the range and effect radius of your abilities and items.
Knockdown
Spirit Tier III 3200 souls
Apply a Stun after 2s. Stun duration is increased against airborne targets. Increases the target's gravity for the duration of the stun.
Radiant Regeneration
Spirit Tier III 3200 souls
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
Rapid Recharge
Spirit Tier III 3200 souls
Silence Wave
Spirit Tier III 3200 souls
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling abilities.
Spirit Snatch
Spirit Tier III 3200 souls
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power. Effects are reduced to 70% for Light Melee hits.
Superior Cooldown
Spirit Tier III 3200 souls
Reduces the Cooldown of your abilities.
Superior Duration
Spirit Tier III 3200 souls
Increases the duration of your abilities and items.
Surge of Power
Spirit Tier III 3200 souls
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
Tankbuster
Spirit Tier III 3200 souls
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Torment Pulse
Spirit Tier III 3200 souls
Periodically deals Spirit Damage to the closest two enemies nearby.
Tier IV
6,400 soulsWeapon
Armor Piercing Rounds
Weapon Tier IV 6400 souls
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
Capacitor
Weapon Tier IV 6400 souls
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Crippling Headshot
Weapon Tier IV 6400 souls
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
Crushing Fists
Weapon Tier IV 6400 souls
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will be stunned.
Frenzy
Weapon Tier IV 6400 souls
Glass Cannon
Weapon Tier IV 6400 souls
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
Lucky Shot
Weapon Tier IV 6400 souls
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit. Bonus damage cannot Crit.
Ricochet
Weapon Tier IV 6400 souls
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Shadow Weave
Weapon Tier IV 6400 souls
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
Silencer
Weapon Tier IV 6400 souls
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Spellslinger
Weapon Tier IV 6400 souls
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed. Each stack refreshes the duration.
Spiritual Overflow
Weapon Tier IV 6400 souls
Gain bonus Fire Rate, Spirit Power and Ability Duration by charging up when shooting enemy heroes.
Vitality
Cheat Death
Vitality Tier IV 6400 souls
Colossus
Vitality Tier IV 6400 souls
Grow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.
Divine Barrier
Vitality Tier IV 6400 souls
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
Diviner's Kevlar
Vitality Tier IV 6400 souls
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
Healing Tempo
Vitality Tier IV 6400 souls
Applying heal to yourself or an ally grants the target bonus fire rate and bonus move speed. Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Infuser
Vitality Tier IV 6400 souls
Gain Spirit Lifesteal and Spirit Power.
Inhibitor
Vitality Tier IV 6400 souls
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
Juggernaut
Vitality Tier IV 6400 souls
Leech
Vitality Tier IV 6400 souls
Reduces the effect of enemy applied healing reduction.
Phantom Strike
Vitality Tier IV 6400 souls
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
Plated Armor
Vitality Tier IV 6400 souls
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
Siphon Bullets
Vitality Tier IV 6400 souls
Spellbreaker
Vitality Tier IV 6400 souls
The next instance of high spirit damage you take is significantly reduced.
Unstoppable
Vitality Tier IV 6400 souls
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
Vampiric Burst
Vitality Tier IV 6400 souls
Witchmail
Vitality Tier IV 6400 souls
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
Spirit
Arctic Blast
Spirit Tier IV 6400 souls
Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits. Targets take increased damage while frozen.
Boundless Spirit
Spirit Tier IV 6400 souls
Cursed Relic
Spirit Tier IV 6400 souls
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Echo Shard
Spirit Tier IV 6400 souls
Escalating Exposure
Spirit Tier IV 6400 souls
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
Ethereal Shift
Spirit Tier IV 6400 souls
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Focus Lens
Spirit Tier IV 6400 souls
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
Lightning Scroll
Spirit Tier IV 6400 souls
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
Magic Carpet
Spirit Tier IV 6400 souls
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Mercurial Magnum
Spirit Tier IV 6400 souls
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus Spirit Damage based on your Spirit Power.
Mystic Reverb
Spirit Tier IV 6400 souls
Refresher
Spirit Tier IV 6400 souls
Reset the cooldown of all your abilities and restore all your charges.
Scourge
Spirit Tier IV 6400 souls
Apply Spirit Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Can be self cast.
Spirit Burn
Spirit Tier IV 6400 souls
Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. Deals half-damage and has half-cooldown on non-heroes.
Transcendent Cooldown
Spirit Tier IV 6400 souls
Reduces the Cooldown of your abilities and items.
Vortex Web
Spirit Tier IV 6400 souls
Tier V
9,999 soulsWeapon
Haunting Shot
Weapon Tier V 9999 souls
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health. The bullet is larger and penetrates through targets.
Infinite Rounds
Weapon Tier V 9999 souls
You have infinite ammo.
Runed Gauntlets
Weapon Tier V 9999 souls
Everytime you land a heavy melee, your existing cooldowns get reduced.
Vitality
Celestial Blessing
Vitality Tier V 9999 souls
Applies an extremely powerful cleanse that replenishes your allies globally.
Cloak of Opportunity
Vitality Tier V 9999 souls
Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed
Electric Slippers
Vitality Tier V 9999 souls
When sliding, evade bullets, gain fire rate and deal damage to enemies around you. Cooldown is per target.
Eternal Gift
Vitality Tier V 9999 souls
Periodically gain a random permanent stat buff.
Nullification Burst
Vitality Tier V 9999 souls
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
Seraphim Wings
Vitality Tier V 9999 souls
When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.
Shadow Strike
Vitality Tier V 9999 souls
Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.
Spirit
Frostbite Charm
Spirit Tier V 9999 souls
Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage. Cooldown is per target.
Mystic Conduit
Spirit Tier V 9999 souls
Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
Mystical Piano
Spirit Tier V 9999 souls
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
Omnicharge Signet
Spirit Tier V 9999 souls
Imbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.
Prism Blast
Spirit Tier V 9999 souls
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
Shrink Ray
Spirit Tier V 9999 souls
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
Unstable Concoction
Spirit Tier V 9999 souls
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health.
No items found.